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Forums >> Revit Building >> Technical Support >> Cove lighting
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Joined: Tue, May 20, 2008
1 Posts No Rating |
I am trying to put in cove lighting in my space for rendering purposes, I am having a hard time doing this and getting the light source to project the light the right way. Has anyone done this? or any ideas? Thanks!
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Joined: Tue, May 16, 2006
13079 Posts
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Cove lighting is hard to do. You need to have your lights made correctly and you have to look at your reflective surfaces.
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Joined: Thu, Mar 6, 2008
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I am having similar problems. I have a linear light source but when I do the render it shows it as coming from a single point. I attached a pick of the rendering. Any ideas on how to correct this problem?
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Joined: Mon, Mar 27, 2006
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YoKanski It is hard to tell without seeing the fixture, but one possibility is that the light source definition in the fixture family is set to the incorrect type. Try opening the fixture in the family editor, selecting the light source, and checking the source definition.
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Joined: Thu, Mar 6, 2008
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It is Currently a linear light source. Is there another type it should be?
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Joined: Thu, Mar 6, 2008
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Found a slolution to this on AutoDesk's Site. Click Here or see below. - In the Rendering dialog box, select Edit from the Settings drop-down menu.
- Select the Enable Soft Shadows dialog box.
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Joined: Thu, Jun 8, 2006
72 Posts
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chose to use a photometric web when the light source is selected. Next, go to the family properties and then to photometry change the emit box to the correct dimension and make sure that show emit light box is checked. Also, what version of Revit are you using '09 or an earlier version? This will greatly effect your light renderings as there is a new rendering engine (mental ray WAY better than accurender) in 2009.
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