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Forums >> Community >> Newbies >> Extrusion-based Family: like the Play-Doh factory only better

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Tue, Nov 13, 2007 at 12:55:11 PM | Extrusion-based Family: like the Play-Doh factory only better

#1

rascal


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Joined: Wed, Apr 5, 2006
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I was lucky enough to get to take a training course in Revit Architecture a few months back where our instructor showed us how to make a family based on an extrusion whose properties allowed you to load it into the project and extrude an indefinitely long object.  Sadly I didn't get going in Revit until two weeks ago, so all the stuff I learned back in August is sort of fuzzy... can anyone remind me how I might have done this the first time?  This feature was showcased to me as a good solution for generic/placeholder casework, and *man* I wish I had it for precisely that right now!
thanks, -r 

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Tue, Nov 13, 2007 at 1:26:06 PM | Extrusion-based Family: like the Play-Doh factory only better

#2

IDN101


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Joined: Tue, Oct 31, 2006
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No probs!

You can either create an "In place family" or use the Family Editor to create a stand-alone family that can be used across various projects.

All of the family-templates allow you to use the 4 modelling methods: Extrusion, sweep, blend and revolve.

So go to File > New > Family

Then choose a "generic model" template to start with. Then just have fun with the Solid Form>Extrude tool

 

A brisk overview of the whole topic of creating your own components using the family editor can be found here

http://www.revitzone.com/index.php?option=com_content&task=view&id=692&Itemid=34

Regards,Ian


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Thu, Nov 15, 2007 at 6:01:00 PM | Extrusion-based Family: like the Play-Doh factory only better

#3

rascal


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Joined: Wed, Apr 5, 2006
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So, I found what I was looking for at another source entirely (the local Revit user group meeting); I was ISO a generic family - line-based component.  Here's the step-by-step:

Open generic line-based family template

Sketch your profile on the left view (in my case, a x-sec of casework).

Finish sketch with presets

Drag the extrusion over to the left ref. plane in the template and lock the model to the plane

Now all you hafta do is pull that sucker into the project and give it a host.  (This is the part I haven't solidly got down yet, as my model seems to only want to be hosted on other components and not at all on walls and the like.)  And it can go on & on.  Yeah! 

-r 


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