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Forums >> Revit Building >> Tips & Tricks >> Best way to build stuff (not "buildings")?

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Tue, Mar 6, 2007 at 9:28:37 PM | Best way to build stuff (not "buildings")?

#1

hirsp1


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I'm very familiar with Sketchup and it's abilities.  I would like to build some things (not buildings) in 3D in Revit to use as components.  What's the best way to go about this?  I've looked at the included tutorials and they're not much help (nor is the online help file).  Is it possible/worthwhile to build these in Revit...they don't need to be parametric, mostly just objects.

Or, is it better to use something like Sketchup and import into Revit as a 3D object?  Revit's viewing controls are not very good compared to other software (particularly software designed for 3D viewing).

Any advice/help/suggestions/locations of tutorials would be greatly appreciated.

TIA...


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Wed, Mar 7, 2007 at 1:13:48 AM | Best way to build stuff (not "buildings")?

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I'm kind of a newbie to revit, but IMO, if you don't need the objects to be parametric, revit isn't necessary.  That said, i seem to have an easier time understanding how to model something in revit than sketchup or 3dmax for some reason.  

 

To learn about how to do it in revit, go through the tutorial on families.  It really isn't that hard.  Now if you want to do compex surfaces, I haven't figured that out in revit, and I'm not sure if it is even possible.

 

Good luck! 


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Wed, Mar 7, 2007 at 8:33:34 AM | Best way to build stuff (not "buildings")?

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If you plan on using the 3d stuff in Revit I would build it in Revit. It is just as easy and gives you the control over the display, rendering, and future parametric needs. I can't tell you how many time I built something and then came back and updated it with some parametric controls.


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Wed, Mar 7, 2007 at 8:41:18 AM | Best way to build stuff (not "buildings")?

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i totally agree with robinballew 100%

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Wed, Mar 7, 2007 at 11:20:27 AM | Best way to build stuff (not "buildings")?

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Having used 3D Studio, Sketchup and other programs (HOK's drawVision), I've found the Revit 3D interface to be klunky at best.  I'm used to being able to quickly and simply maniuplate the views-- at which Revit falls flat, and build surfaces quickly.

The tutorials that come with haven't been particularly helpful.  What other resources are there for building stuff?  I understand the desire to build it all in Revit, but Revit's 3D tools are lacking, IMHO.  This doesn't take away from the "architectural" side of things, only the "build object" side of things. 


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Wed, Mar 7, 2007 at 11:30:55 AM | Best way to build stuff (not "buildings")?

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I guess more information on what you are trying to model. I realize some complex shapes with curves in multiple directions are hard to do in Revit but I have also used multiple softwares to model things and Revit is a easy as any once you get the hang of it. How much stuff have you tried to create?

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Wed, Mar 7, 2007 at 11:42:38 AM | Best way to build stuff (not "buildings")?

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For now, it's a steeple.  No curves, but angled parts/pieces.  I don't want to build the interior structure, since it's not our scope of work, only what it looks like, which is our scope of work.  It's make out of aluminum sheets on an aluminum frame.

Again, I'm used to face modeling in programs like sketchup, not "solids" modeling, which seems to be closer to what Revit does. 


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Wed, Mar 7, 2007 at 11:57:57 AM | Best way to build stuff (not "buildings")?

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My first instinct is to use the roof tool inside Revit not model in separate.


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Wed, Mar 7, 2007 at 12:08:10 PM | Best way to build stuff (not "buildings")?

#9

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We do a lot of this type of church with a steeple, so we'd like it as component we can just drag and drop in.  Also, it's complicated enough that I don't think the roof tool will work, but maybe.

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Wed, Mar 7, 2007 at 12:17:23 PM | Best way to build stuff (not "buildings")?

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Just a thought...Do you think there are people or Companies that would pay for custom Revit Families? I have been using Revit from v.2 and can create about anything in a fairly short time period.


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Wed, Mar 7, 2007 at 12:21:18 PM | Best way to build stuff (not "buildings")?

#11

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Maybe.

The problem is standards.  We like our stuff the way we like it.  Also, by not creating it ourselves, we have less understanding about the item.  One of the reasons we create our own content is to know our own content.  If pay somebody else to do it, then 1)  we don't know how to do it ourselves, and 2) we may not have it created to our standards (and yes, I know you can impose standards on an item, but there will be issues), and 3) we won't know enough about it to modify it down the road.

We wouldn't do it... but others might. 


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Wed, Mar 7, 2007 at 12:28:46 PM | Best way to build stuff (not "buildings")?

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All good points. I guess that's why I creat all my own stuff too. Thanks....


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Wed, Mar 7, 2007 at 1:09:44 PM | Best way to build stuff (not "buildings")?

#13

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If you don't care about cutting sections through the item or how it's built then go ahead and model it isn sketchup - xport to autocad and pull it into REVIT ....

 

But of course the question then is - why are you using REVIT at all?

 

My suggestion is to learn how to build the family in REVIT.  3D poly-meshes are a problem in REVIT.  So far, I've modeled those in AutoCAD and pulled them in. 


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Wed, Mar 7, 2007 at 1:11:57 PM | Best way to build stuff (not "buildings")?

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Side comment. If you model it in SketchUP just import in SketchUP. No need to export to DWG/DXF.

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Wed, Mar 7, 2007 at 1:27:20 PM | Best way to build stuff (not "buildings")?

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Not a problem...

...but will it cause any issues down the road?  Again, I'm talking about items that will, for the most part, not be parametric. 


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