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Forums >> Revit Building >> Technical Support >> Wall that follows the floor level/surface

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Mon, Aug 14, 2006 at 3:54:18 AM | Wall that follows the floor level/surface

#1

beas


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Joined: Fri, Dec 23, 2005
4 Posts
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Sirs...I'm using revit to do a small park and I come across this problem....any advice would be very much appreciated. I have some funny curved shaped planter walls that has to follow the various level of the ground...and most difficult part is...the ramp...can anybody out there kind enough to help me on this please...Many Thanks! I attached herewith the plan... Ronnie

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Wed, Aug 16, 2006 at 11:40:08 AM | RE: Wall that follows the floor level/surface

#2

jfurlong


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Joined: Thu, Oct 27, 2005
81 Posts
5 Stars: 1 Votes


have you tried to use the "edit profile" option for walls select the wall up on the properties bar select edit profile. if this doesn't work let me know and also post a 3d image of what you are trying to achive.

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Wed, Aug 16, 2006 at 11:52:25 AM | RE: Wall that follows the floor level/surface

#3

ArchWestCY


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Joined: Wed, Mar 29, 2006
197 Posts
4.5 Stars: 7 Votes


Have you tried to "ATTACH" the wall to the ground and ramp? Highlight the wall in question then select "ATTACH" in the option bar, then select the ground, sidwalk, or ramp that is below it. Hope this helps ArchWestCY

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Wed, Aug 16, 2006 at 11:53:32 AM | RE: Wall that follows the floor level/surface

#4

WWHub


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Joined: Tue, May 16, 2006
13079 Posts
3.5 Stars: 389 Votes


Edit profile will work but only as a vertical wall. That is that all of the wall elements remain vertical - not parallel with the sloping surface. Although it is rare, there are occasions where you may want the wall to run parallel and edit profile won't do that. We need to be able to rotate the surface pattern off the x-y axis.

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Thu, Aug 17, 2006 at 4:14:49 PM | RE: Wall that follows the floor level/surface

#5

archdan


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Joined: Wed, Nov 10, 2004
82 Posts
3.5 Stars: 2 Votes


You might also try creating an inplace void fmaily and use cut geometry to match the slopes and it needs to be off axis as WWHub was suggesting.

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