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Forums >> General Discussion >> Revit Project Management >> Materials & Asset Management
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Joined: Tue, Dec 6, 2016
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Ladies & Gentlemen,
Should materials be named for their assets or the thing they’re applied to? I like the idea of a material being named for what it’s applied to as its name would serve as a reminder to the user that unless they want to edit the properties and assets for “Railing - Steel – Galvanized” too, they’d better duplicate or create new. If the latter is your preference is it better to organize them by material or by element? For instance; “Railing – Steel – Galvanized” or “Steel – Galvanized – Railing.”
What if a material will be coated in real life, like a painted steel railing. Would you…
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have a material for the steel railing
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have a material for the paint
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assign the steel material to the railing
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paint the railing
Or, would you create a material that had the physical asset of steel and the appearance asset of paint and assign it to the railing?
Thanks.
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Joined: Mon, Nov 19, 2007
93 Posts
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I tend to try to make them generic as I often use the same ones across multiple families. If you use application specific names, you will end up with a far larger material library.Examples may include steel (used for all steelwork - unless you are a structural engineer, then you will probably use all the different steel strengths so you can tag them), stainless steel, frame ( for all light framing such as timber studs or cold formed metalwork like purlins), cavity ( for voids), blockwork (if using different sizes that will appear with different block sizes in elevation I would name them with more detail like blockwork 450 x 225 or blockwork 250 x 250), brick ( again if using varying sizes or colours I might call them brick - size - red or brick - size - grey), etc etc.Just try to make the naming protocol standardised so you can scroll to them quickly as they can build up in number over time.I also try to ensure the render finish is correct too as I run Enscape 3D regularly so I can immerse myself in my models and quickly screen capture render quality images as I go.
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