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Forums >> General Discussion >> Revit Project Management >> Transparent materials rendered as solid in 3d views?
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Joined: Fri, Jan 18, 2013
1 Posts
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For 3d views, is there any setting in Revit that would allow the transparent materials (glass for example) to be rendered as solid instead of transparent? I have several 3d views of my building, and I don't want to see all the interior stuff behind the glass. Is there any kind of global setting in revit that would allow me to do this without having to filter out all the interior stuff?
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Joined: Tue, May 16, 2006
13079 Posts
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You can edit the glass material to change its transparency.
We always model the exterior shell of our buildings on one workset so we can easily seperate that from interior elements. We also model all furnishings (typically movable, not built in items) on an interior workset for the same reason.
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Joined: Tue, Jul 1, 2008
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by modelling different work sets, do you mean run two seperate renderings and then photoshop or edit the final renderings back together?
or do is it typically the sentiment were u ether have exterior rendering views, and then interior rendering views? and not need both in one rendering ?
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Joined: Tue, May 16, 2006
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In most cases, exterior renders need no interior data. By excluding all of the interior elements, you decrease the render time - Revit doesn't have to deal with those items. Interior renders may still need the shell workset to have the exterior walls but I don't want furniture on my architectural plans. Yes - you can turn off furnishings but there are too many families that cross the line so worksets are a better tool to seperate the interior 'furnishings' from other items that are built-in.
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Joined: Tue, Jul 1, 2008
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thanks dude ! makes sense, almost common sense, you furniture question got me lost tho... to me in this context wouldnt you just have a furniture workset, or like u said too many families cross that line?
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Joined: Tue, May 16, 2006
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Revit still doesn't have enough categories so there are many families that might be modeled in worksets that are not a perfect fit. So we end up with 'generic' elements. This was especially true with early user families. One of those early, bad category, families was grab bars modeled as plumbing fixture category. But at the beginning - these were available here on RC and so we lived with the problem until we made better ones. There still seems to be a lot of cross-over families with interior design elements.
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