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Forums >> Revit Building >> Technical Support >> Stair Editing
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Joined: Tue, Sep 3, 2013
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Hi All,
Im using Revit 2014.
I have modelled a 2 flight U shaped stair with a mid-landing. The client has asked me to remove one tread from the top flight and add a tread to the bottom flight, ie: the landing becomes higher.
Is there any way to make this edit without deleting the top flight & landing, adding the tread to the lower flight, and then having to remodel? Have trawled the site searching for existing threads but none that I can see...
Thanks in advance for any advice.
Ollie
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Joined: Mon, Aug 4, 2008
153 Posts
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Please see the last sentence of WWHub's reply in the thread below.
http://www.revitcity.com/forums.php?action=viewthread&thread_id=28323
I do not have Revit 2014, in 2013 the only way is to create a landing at a fixed height, and have two flights done separately.
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Joined: Tue, Sep 3, 2013
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Thanks CDWDavid, much appreciated.
From what I can see then it doesnt look like there is an easy way to change a landing height on the fly.
I guess the reason I am so keen to find a solution is that probably 5 of the last 6 jobs I have worked up the stair drawings, annotated etc, and then for one reason or another we've had to play with the tread / riser layouts. Because Ive had to then delete the upper flight and landing all my notes drop off.
One tip I have learned is its best to dimension to reference planes on stair drawings - the less 'attached' annotation the better when edits come along
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Joined: Tue, May 16, 2006
13079 Posts
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ollenze,
I disagree. Better for the dimension to go away rather than be wrong.
When you modify something like this and you delete items, Revit will tell you it will be deleting items. Let is show you which ones so you can fix it later.
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Joined: Tue, Sep 3, 2013
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Point taken WWHub.
As with many of these things, rightly or wrongly, Ive found time and budget often drive modelling practice.
Its a whole lot quicker for me to slide my reference plane forward a tread and keep all my flight dimensions intact, rather than starting over again each time a tweak is made. In the heat of a deadline I have found the latter option to be more error-prone.
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