Forums >> Revit Building >> Technical Support >> "filled region" hides other components!
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Joined: Fri, Apr 5, 2013
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hello everyone
when im trying to fill a region with a model pattern (that's becuse the i can't rotate the oriatation of the ORIGINAL PARTTERN: http://www.revitcity.com/forums.php?action=viewthread&thread_id=30672)
..the filled region hides the components behinde it! it tried "arrange>>send to back" and nothing happens!
can someone help please?
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Joined: Fri, Nov 12, 2010
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A filled region will cover modeled components u cant send to back, that only works with annotation or 2d elements
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Joined: Tue, May 16, 2006
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Use a transparent region if you don't want it to hide anything.
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Joined: Fri, Apr 5, 2013
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i tried it. it's a compromise. it's still not good looking cuase you see the hatch trugh the bench
i'm sure there is a sulution for that in revit.
cant revit just ignore the slopes when hatching?
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I answered this in a previous post. Did you read it? When I tested it it worked fine with a drafting hatch.
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Yes, thank you
but it din't work.
did you try it with overide pattern or by material editor?
i tell you - it's a nightmare, the render also affected by that - look on the pavement. :-(
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You have a real problem that you have not recognized. Revit tries to do the best it can with linear patterns on warped surfaces but it just can't take into account how you build and adjust patterns in the field. So if you want the material to drape over your warped surface, you need a different program when rendered.
The model pattern and the material pattern are inter-related so that you can adjust orientation. If you use a drafting pattern for the material, you lose this connectivity.
I suggest you use a transparent fill for your plans and turn off the material pattern for this surface.
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let me understand, So you suggest to give up material and leave that pavement grey?
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If you want it to look right in a 3D view .... it won't! It will always look like what you have.
If you want it to look like one continuous pattern in a plan view, either use a thin floor with the pattern that is not warped or use a dtransparent fill.
It's not what I want - it's what you want given the limitations.
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BTW - if that view is multiple elements - each with the same finish - and that material has a model pattern, the pattern can be rotated and adjusted to look better.
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So there's no any offical way to make a street pavement in revit, which chage it's slope in some spots? WHILE KEEP THE PAETERN REASONABLE.
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i didn't understand your last meassge, about the "multiple elements - each with the same finish . can you explain it?
common, there's got to be a way making a pavement with one continues pattern on render! it's crzay!
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I'll say this one more time. You CAN NOT get a linear pattern to work on a multi-warped surface in REVIT.
Revit material do not "morph". If you need that in a render, you have to do it from a different program.
The best you can do is to break up a surface like that into smaller areas and control the orientation of each portion. YES - there will be no good transitions. You can't expect a brick pattern to work on a ball. Understand?
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thanks again for your detailed explainations.
Let me know if i understood you correctly - i have to split the street pavement into some floor which doesn't have any slopes at all, then the pattern will stay 90 degrees.
the transition between the floor will stay sharp and "bad looking"
am i right?
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Each floor portion can slope because that is a flat plane. You get into troble with multiple slopes.
Under this in your HELP: "Shape Editing for Floors and Roofs"
Important Considerations
Automatic Split Lines. In order to maintain the accuracy of the floor/roof geometry, split lines are sometimes created automatically. Automatically created split lines will be deleted when the condition that caused them to be created is no longer valid. For example, when 4 non-planar vertices become planar, or when you manually create a split line.
Warped Floors/Roofs. A surface will warp when bounded by 4 non-planar boundary edges or user-created split lines. To avoid warping, add a split line between opposite vertices.
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