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Sun, May 26, 2013 at 11:28:18 PM | Help please

#1

ilinsc


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Joined: Sun, Apr 21, 2013
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Does anyone know how to make an under ground car park, and also when you import cars, eg http://www.revitcity.com/downloads.php?action=view&object_id=13718

The car comes up with like heaps of lines on 3D view. It has NO MATERIAL, just the shape of the car.

Could you pleaase look at the following picture and explain to me how to fix it and put materials on it.

 

 

 

Please help me? Smile Thanks



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Mon, May 27, 2013 at 4:48:35 AM | Help please

#2

Typhoon


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Joined: Tue, May 22, 2007
5921 Posts
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1-) Create a PAD in that topo to create the "hole", then create walls and slabs and so on to create the park.

2-) Did you RENDERED the car to see if it has materials??? Open the car family, goto MATERIALS tab and I bet there are materials in there... about the "...like heaps of lines on 3D view." - is just like that.... that "car" is a Cad - Sketchup model, not a pure Revit Model...

 


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Mon, May 27, 2013 at 10:31:10 AM | Help please

#3

ilinsc


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How do you render the car?


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Mon, May 27, 2013 at 1:26:59 PM | Help please

#4

Typhoon


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Joined: Tue, May 22, 2007
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In project use the RENDER Button

 


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I Hope and I Wish to LEARN  more, and more, and more.... REVIT

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Mon, May 27, 2013 at 2:53:31 PM | Help please

#5

ilinsc


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Wow, thankyou very much, so how does rendering work? and what is it used for specifically? Is there a way to render only the car and and keep it rendered? 


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Tue, May 28, 2013 at 1:42:51 AM | Help please

#6

Dfoxw2


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Joined: Tue, Oct 23, 2012
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You can Render the car by itself but you can't keep the render i don't think.


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Tue, May 28, 2013 at 7:24:40 AM | Help please

#7

teafoe5


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Joined: Fri, Nov 12, 2010
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Rendering is usually done for a presentation aspect. Once you render something it is basically just an image, you cannot manipuate the families of a rendering so no you cannot keep a family rendered. 

 

Spend some time with your HELP menu for rendering information. Its pretty useful.



Edited on: Tue, May 28, 2013 at 7:25:18 AM

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