|
|
Home | Forums |
Downloads | Gallery |
News & Articles | Resources |
Jobs | FAQ |
| Join |
Welcome !
|
31 Users Online (30 Members):
Show Users Online
- Most ever was 626 - Mon, Jan 12, 2015 at 2:00:17 PM |
Forums
Forums >> Revit Building >> Technical Support >> Revit 2013 Rendering mass issues
|
|
active
Joined: Tue, Mar 19, 2013
2 Posts No Rating |
Hey friends,
When i created my project, i built the furtanture in Sketchup and imported them into Revit 2013 as in place masses. Now, when i place a camera in a floor plan view and point it towards the furnasture, i doesn't read it in my "to be rendered" view. Any idea on how to fix this so the furnature is visable?
Also, I looked up how to apply materials to the masses from sketchup and it doesn't give me the option to. Any ideas on how to do this as well?
Thanks,
Adam
|
This user is offline |
|
|
|
site moderator|||
Joined: Fri, Nov 12, 2010
1749 Posts
|
Have you looked in the help menu for the material problem?
http://wikihelp.autodesk.com/Revit/enu/2013/Help/00001-Revit_He0/0061-Start_a_61/0066-Using_In66/0070-Importin70/0073-Importin73/0075-Limitati75
Also I'm not sure if you are using the correct termonology or if you are actually importing the sketchup families as masses. Don't import them as masses, thats not what they are, they are components. I would import them into a furniture family first and assign my materials then load the family into the project.
|
This user is offline |
View Website
|
|
active
Joined: Tue, Mar 19, 2013
2 Posts No Rating |
Hey, Thanks! Could you run me through or send me a link on how to import something as a furniture family?
|
This user is offline |
|
|
active
Joined: Mon, Jun 4, 2012
67 Posts No Rating |
- if you simply cannot see the mass in your camera view, open the view and go to visibility graphics to be sure Mass is checked (default is unchecked)
- I have found that importing sketchup into revit creates new materials in your project. Each one coresponds to a different material that was in sketchup. They will be named "rendering material 0-0-0" or something like that. the numbers are the RGB closest to what it was in sketchup.
This is tedious, but put your view in shaded mode and go into the materials list. Change the graphics for each material to random colors like pink, purple... then hit apply and you can see in your view which ones are for which face. now rename them all and give them the right properties.
You cannot change the material (to the best of what I know) to a different one, but you can edit and rename the ones given to whatever you want.
|
This user is offline |
|
|
site moderator|||
Joined: Tue, May 16, 2006
13079 Posts
|
1amore,
- Start a new family using the furniture template
- Import sketchup into that family
- Name and Save the family
- The materials are controlled by the CAD layers in the sketchup file - adjust now or later in the project
- Load it into your project
|
This user is offline |
|
|
|
Similar Threads |
Revit 2013 GPU Rendering using - Quadro 2000, 4000, & 6000 |
Workflow & Implementation >> Hardware
|
Wed, Apr 10, 2013 at 10:17:50 AM
|
10
|
2013: Joining Masses |
Revit Building >> Technical Support
|
Sat, Sep 1, 2012 at 4:55:57 AM
|
1
|
problems with Revit 2013 in 3ds Max! |
Revit Building >> Technical Support
|
Fri, Dec 14, 2012 at 4:25:44 PM
|
13
|
Revit 2013 - Rendering Benchmarks (Cornell box) Intel Xeon E5-series Results???? |
Revit Building >> Technical Support
|
Wed, Feb 20, 2013 at 6:47:05 PM
|
11
|
Revit 2013 Rendering and Materials |
Revit Building >> Technical Support
|
Sun, Nov 25, 2012 at 1:11:08 AM
|
6
|
|
|
Site Stats
Members: | 2051210 | Objects: | 23063 | Forum Posts: | 152223 | Job Listings: | 3 |
|