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Forums >> Revit Building >> Technical Support >> The finer points of the EQ constraint

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Fri, Jul 13, 2012 at 6:35:29 PM | The finer points of the EQ constraint




Joined: Wed, Oct 28, 2009
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Arright folks, this one is driving me @#$%'ing nuts. I'm sure it's a simple problem, but alas.

When I dimension several items, and then go to click the EQ icon, how do I determine what moves?

For example: Let's say I'm putting a few windows on a building and I want them to be equally distributed across the facade with respect to the other walls, pretty standard scenario. I dimension them up, then hit the EQ guy, and the walls all want to move half the time. Is there a clicking order that I haven't picked up on? Why doesn't it matter whether or not I've pinned those walls? I wouldn't have pinned them unless I didn't want them to move! Of course I don't want to remove the constraints!!! [blows stack, steam and curses everywhere] !!!

Your assistance would be greatly appreciated,




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Fri, Jul 13, 2012 at 7:10:21 PM | The finer points of the EQ constraint



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Joined: Tue, May 16, 2006
13079 Posts
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No clicking order.


If you have constrained correctly by a (A-only 1) pin or a (A - only 1) dimension then the other items will move in realtion to the constrained item.


Did you know that deleting a locked dimension does not release the lock?

Did you know that a locked dimension in any view is a lock everwhere - it is a model?


To release hidden (or deleted) dimension locks, add a new dimension - lock it - then unlock it.

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