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Wed, Jan 4, 2006 at 4:39:32 PM | Flirting with 3D max

#1

algis01


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Joined: Mon, Dec 19, 2005
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Revit requires floors to be built to the edge of the building envelope, but this causes unsightly results in 3D Max. Any clues?

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Thu, Jan 5, 2006 at 8:55:19 PM | RE: Flirting with 3D max

#2

bowlr


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Joined: Fri, Dec 30, 2005
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Why are you using 3D Max, what about the rendering in Revit?

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Thu, Jan 5, 2006 at 8:59:44 PM | RE: Flirting with 3D max

#3

algis01


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I'm a bit fan of mental ray and I like the camera features that Max provides, but I do agree that rendering in Revit is also a good way to go.

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Sun, Jan 8, 2006 at 10:45:33 PM | RE: Flirting with 3D max

#4

eldados


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Joined: Mon, Mar 14, 2005
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depends on how you are going to construct the building. revit does not requires floors to be built to the edge. if you are using blockwork for your walls, you can have a clear wall face going all the way up and you won't see the floor, you can do the same with concrete walls. so... just finish your floors on the inside of the wall and take the wall up to the top of your slab... HTH

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Tue, Mar 7, 2006 at 5:16:56 AM | RE: Flirting with 3D max

#5

MikeChan


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Joined: Fri, May 13, 2005
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1st thing I would like to point out is Revit not a rendering tool. No doubt, Revit is a smart programe and capable to produre drawings in short time. However, Revit is very weak in rendering, based on the time consumption and the outcome quality. If I was you, I would do the model in Revit and do the texture mapping in 3D max or Viz. Becuase the rendering quality and the rendering speed is faster than I do the rendering in Revit.

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