Joined: Tue, Mar 15, 2011
Forgive my honest comments, love the music, your families need to be better rendering quality, what you have in there is working quality... Several times you disipate the illusion by showing the "edge of the world". Your tree house rendering was great, good colors, etc., same as the entrance, but then when you do the walk thru you can tell its not the same quality. I felt a warm fuzzy about the trees, brought back the good old days! To improve upon your walkthru, consider rendering each frame of the walkthrough, though this would take an eternity, the quality of the graphic images would be night and day. Today's audiences won't "buy" the trees, and might not be able to get past them, rendering would make them look more realistic (that or upgrading to 2011 planting families, but I do miss those old families!). I think there is more pride in this walkthru, than sales, like I said, I'm giving you my honest criticism, please don't be upset, but think about the modern audience, they can barely tolerate a 30 second commercial, much less a minute long walkthrough... So I would shorten it with better "views" and sweeping "vistas" of your site, I would NOT walk through the interior, as Revit's walkthrough engine just can't create something that we can truly "believe" yet. Instead, pick a point, and do a quick rotation, render these few shots, and then put in transitions. I like your "1st floor", etc. Labeling where you are is tantamount to selling a location. Finally, perhaps some sort of transition, a fade in, or out, etc. (if this is within your abilities, but be sure not to go cheesey as this can easily backfire). Finally, remove the RPC content, if your looking to provide scale, then add a person, but put them where they "work", i.e.- a receptionist desk, or counter, etc. That last one is my personaly preference, so feel free to ignore it if you disagree. I just think the RPC content looks too static, why is that one in a suit, that one in a mini skirt, but that other one wearing dungarees? (I know they aren't but I just don't like them, okay?).
Now for the positive, the building itself is easy on the eyes, you have a lot of detail, from window shades, to curvy wall tops... (I think?). Anyway, a kudos to you, especially since this is your first, I expected worse and was delightfully surprised to find better. Oh, and the rock interior wall, and a few interior materials, are the ones that look like crap if they aren't rendered, too repeating, too the same, our minds are able to quickly pull out the repetative patterns and thus determine them to be "fake". BUT the materials are not your fault, as they were provided out of the box.
So once again, kudos, and my hats off to you!