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Forums >> Revit Building >> Technical Support >> Rotating Items on X-axis
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Joined: Mon, Mar 7, 2011
3 Posts No Rating |
I was hoping someone could help me get around what I thought would be fairly straightforward.
If you look at the attached image, all I'm trying to do is basically rotate some plasma screens so they are at an angle as depicted in the image. Rotating the screens in an elevation view seemed logical but it won't allow me to do it. I've tried setting up a ref plane at angle for the plasma to be placed on but still can't seem to make it work.
I must be missing something obvious here, if anyone could help it would be much apopreciated.
Thanks
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Joined: Mon, Mar 7, 2011
3 Posts No Rating |
Been doing some research and this seems to be a common problem, trying to rotate in an elevation. I've made a plasma screen family (under Furniture, made sure always vertical is unticked) and it still won't rotate in elevation. There seems to be no definite answer to how to get around this as the always vertical button which is the suggested method does'nt seem to do alot. I've attached the plasma screen family, is there something I'm still missing to be able to rotate it in elevation?
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site moderator|||
Joined: Tue, May 16, 2006
13079 Posts
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You problem is that this family is level based and the elements are fixed to a vertical plane. The builder should have used a non-hosted generic tempate. You might be able to adjust this family but it would be far better to create a new one.
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Joined: Mon, Mar 7, 2011
3 Posts No Rating |
Thanks for the feedback, I've managed to angle one plasma screen at last, but it's still a pain trying to get the plasma screens to fit how I like.
After getting one screen in the correct place and angle (I used a ref plane in the end), I tried to make an array of them, this ended up with the plasma screens rotated at all different angles, looking a complete mess. I can't understand how this is so difficult.
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Joined: Thu, May 28, 2009
829 Posts
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I'd make that a face-based family, and apply it to a revolve that you then delete, or slice up to form your armature thing there. It would resolve having to rotate anything!
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Joined: Tue, May 16, 2006
13079 Posts
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Carefull ... hosted elements require their host to exist. Delete the host and the element goes with it.
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Joined: Thu, May 28, 2009
829 Posts
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Here's an extremely sophisticated 5 minute sketch of what I think you might be looking for. you'd need a couple types of TVs however.
And with voids, you could turn your revolve (or circular sweep) into the armature for the TVs, to get around having to hide or delete it.
Edit: It'd make more sense to model one piece of curved backing, and one column of TVs, and then group them to do a radial array. That'd save you time.
Edited on: Wed, May 25, 2011 at 1:19:02 PM
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