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Forums >> Revit Building >> Technical Support >> exporting to import in 3D app...

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Thu, Apr 7, 2011 at 5:38:47 PM | exporting to import in 3D app...

#1

smokedogg


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Hi, Im new to Revit and using it to create 3D models to export into Maya. I am having a problem with the materials. The thing is, I want to delete all of them so I can re-create my own materials in Maya. I went into the Materials and clicked on all of them to delete and just imported into maya, and I still have materials loading. Is there a way i can delete them when I export?

Thanks.


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Sat, Apr 9, 2011 at 2:25:34 PM | exporting to import in 3D app...

#2

smokedogg


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Nobody...? No one can tell me if this is even an option?


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Sat, Apr 9, 2011 at 6:21:55 PM | exporting to import in 3D app...

#3

nastyclown


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I dont know maya, but in from revitto 3dmax you have to import as a fbx.

If you want further customization inside ... there is a eyedrop button in the material box, you grab there the materials, and all the same materials are set like that one. I dont know if this works for you. Tell us if you where able to do it.

Tip: try to do it with a very tiny test proyect, as instance, 4 walls, a floor, a window and a roof, customize there the materials, and then try to export to may.

GL


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Sun, Apr 10, 2011 at 12:08:04 AM | exporting to import in 3D app...

#4

smokedogg


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Thank you for trying to answer my question. I have exported as FBX and it imports fine into Maya, but I do not want any of the materials. I tried to do a simple test with just 1 wall for an example. Just clicked on wall, made it, exported it without applying any materials and yet it still imports into maya with a material assigned to it. I dont know why it would have a material when I never even applied one. I might just go and FormZ for this type of stuff.

Thank you and I hope other people could chime in and give any other ideas.


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Sun, Apr 10, 2011 at 12:37:25 AM | exporting to import in 3D app...

#5

nastyclown


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... but that will make you lose all the goodies from revit.

 

Can you, on the import dialog, select something like "merge objects by materials" ???

if you can, then you can isolate that merged object, reapply a maya material, and work with it.  dont go back to formz, its going to be a nightmare update the 3d stuff.

 


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Sun, Apr 10, 2011 at 1:04:38 PM | exporting to import in 3D app...

#6

smokedogg


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Still no success...(tear) You mention I would lose out on all the goodies. Can you elaberate please? What would I benifit or get more out of Revit as oppose to FormZ. Because I am fairly new to both programs, but what like to stick with 1 to get a solid understanding.


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Sun, Apr 10, 2011 at 2:31:29 PM | exporting to import in 3D app...

#7

nastyclown


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an unified 3dmode, in wich you can use real world elements...

and make plans, elevations, sections, perspective cuts, ( and in version 2012 , details in 3d with text tags)

 

Some years ago Revit use an accurate renderer called mental ray, i think maya uses it too ( im not sure). I think if you have some real complex geometry, you can use that kind of software to generate easier, and import after to make it real

I reccomend to you learning more about the revit materials, and how customize that. In some cases, i wasnt able to render outside revit, when themodel become too heavy. The render times can be pretty high, but if you set all right, you can drop down that time.

Im assuming your a student like me, so your proyects change a lot, something in what other 3d applications are not too good: you have to do 2 times the same work, working in 3d in formz, and then exporting that to some other program to make plans/elevations...sounds too much work to me.

And the render when you are an architect is the less important issue.


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