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Forums >> Revit Building >> Technical Support >> Render: Avoiding a hollow element when using "Cutout"

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Wed, Mar 9, 2011 at 3:21:43 PM | Render: Avoiding a hollow element when using "Cutout"

#1

audisnapr


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Joined: Thu, Mar 23, 2006
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Hi all,

*Revit 2011 question. 

I'm a long time Revit user and just recently got back into doing some rendering - fantastic improvement over the older Revit rendering engines, btw.

 Anyway, I'm having a bit of a struggle trying to achieve a particular look using cutout and wondered if there is something I'm missing or maybe there is a work-around?  I'm trying to achieve a wooden walkway, made up of 2X's secured together about 1/2" apart to achieve a grate-like walkway (see images for example).

The problem is, that when using the cutout option in a material to achieve this look, the entire walkway is hollow.  So instead of 2x's being stacked next to each other, I looks more like a 2X ribbon of wood wrapping around an invisible shape.

How do I get the cutout to create sides to each cutout?  Short of modeling the walkway (I have this style walkway throughout the entire project)

 

Edited on: Wed, Mar 9, 2011 at 9:24:02 AMsorry, having a hard time getting my files uploaded on here for some reason.  I'm trying to upload 5 images and all 5 images are listed in the file attachment box, but only one shows up?

 

Edited on: Wed, Mar 9, 2011 at 9:34:33 AM

Edited on: Wed, Mar 9, 2011 at 10:48:14 AM

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89686_Pond-04.jpg

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Sun, Mar 13, 2011 at 11:49:40 AM | Render: Avoiding a hollow element when using "Cutout"

#2

Typhoon


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Do you have the same "Scale" in "Cut-Outs" and in "Generic" and "Bump"?

watch images attached

 



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89796_madeira.jpg89796_madeira2.png

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Sun, Mar 13, 2011 at 1:03:24 PM | Render: Avoiding a hollow element when using "Cutout"

#3

audisnapr


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hmm, interesting.  I'm actually using a different cutout image file from the main image file.  They are not the same scale.  I will create a new cutout image specifically for this task and make sure the scale it the same.  Thanks for the reply!

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Sun, Mar 13, 2011 at 4:44:53 PM | Render: Avoiding a hollow element when using "Cutout"

#4

audisnapr


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I created a new material, set the generic and bump to the same material image and the same scale and I created a cutout image from the same file, but black and white.  I found that when I use the material image for the cutout image, the wood looks transparent.  In any case, I am still having the same issue.

Did you model the 2x4's shown in your image, or is that one solid element with the material applied to it? 



Attached Images

89798_woodslatflr01.jpg89798_wood-slatflr.jpg89798_wood-slatflr-cutout.jpg

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Wed, Mar 23, 2011 at 8:37:20 PM | Render: Avoiding a hollow element when using "Cutout"

#5

boydj


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Haveing the same issue...were you able to get this resolved?  WITHOUT modeling each piece seperately??

Thanks,


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Wed, Mar 23, 2011 at 8:44:39 PM | Render: Avoiding a hollow element when using "Cutout"

#6

boydj


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Did you get this resolved?  I am having the same problem.  I am using a black and white image for the cutout and bump.  Could that be the issue?

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Wed, Mar 23, 2011 at 8:45:20 PM | Render: Avoiding a hollow element when using "Cutout"

#7

audisnapr


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no, I never did resolve the issue.  I moved onto other rendering projects.  I did a similar feature in this bathroom scene, but I modeled the wood slats vs. applying a material to achieve the look I was after.

I am, however, still curious if it can be done because I'm sure I will revisit problem again in the future. 



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Tue, Jun 9, 2015 at 7:00:10 PM | Render: Avoiding a hollow element when using "Cutout"

#8

fairywiner


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Maybe you can try using Reflectivity for the cut out part. I mean when the light hit at 90 degree it transparent. Whe the light hit at other angle it can be opaque. Mabe it can solve part of your problem. 


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