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Mon, Feb 7, 2011 at 2:05:48 PM | Fbx data scale issue

#1

oblomov6


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Joined: Tue, Nov 30, 2010
2 Posts
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Hi, i'm having a problem with my fbx scale from revit to 3d studio. Revit is has meters as system units, and so does 3dmax. 

The geometry scale comes in allright but when i Uv-map my geometry it has a scale factor that equals the feet conversion, it's really starting to get to my nerves because i cant seem to find the answer anywhere.

My only leed after hours of research is this screenshot, where 3d-max seems to find that the fbx has been exportet in feet(this isn't the case!) So the conclusion this far is that the geometry scale is up-to-date but the data scale is not, the question is: can I fix it? 

 

//Oblomov 



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Sun, Apr 10, 2011 at 8:02:34 PM | Fbx data scale issue

#2

victoralexbr


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Joined: Tue, May 19, 2009
1 Posts
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same problem here, if you already know how to fix, send me a email please.

victoralexbr@hotmail.com

thanks.


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Mon, Apr 11, 2011 at 7:33:45 AM | Fbx data scale issue

#3

oblomov6


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Joined: Tue, Nov 30, 2010
2 Posts
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No real solution by this time, dont have the nerves to go into that again...

But my workaround is setting the render engine to think the global scale is multiplied by the feet factor. thus solving the texture problem, anoying thing though. Dont really know if all the renderers have a global scale but it's been tested positive with Maxwell Render(I think this messes upp the Displacements though, as they work in "real geometry" and the imported geometry is right from the start).

 

Nice with a reply, even if it's not a solution... Not alone in the mess!

Keep writing so we can sheed some light on the problem.

 

//Oblomov 


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