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Sat, Sep 11, 2010 at 10:28:06 PM | CMU Block Modules

#1

treeves1968


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I have a simple building that is modeled to block modules. The problem occurs at the corners, the blocks dont start at the begining of the block. In both 3D views and elevation views the block modules are visibly "off". I realize that this may be petty but it should be right I would think. What am I doing wrong? I noticed if 1 wall is not attached to any other wall it is correct, but the second another wall fillets at the corner its all over!! What gives? It appears that when you trim the corner the first wall jogs in 4". I am running version 2011. Any help/advice would be greatly appretiated, thanks.

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Sun, Sep 12, 2010 at 1:21:55 AM | CMU Block Modules

#2

AllenBall


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Im confused, are you talking about the surface pattern for the block not being right?

 

Or are you saying they are not joing correctly in plan?? It would help if you could show some picture of what your trying to do. Also, dont forget that there is a wall joing command where you can determine how the wall join, i.e. but, miter, or square


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Sun, Sep 12, 2010 at 4:30:26 AM | CMU Block Modules

#3

treeves1968


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Yes, the surface pattern and the 3D image are both wrong. It shows the first block as being 4" long. So, according to the elevations the blocks are totally wrong. The 3D views match the elevations too, unfortunately. I know I could just use a region to take care of the elevations and it is doubtful anyone would notice the blocks being wrong in a rendering. It would just be nice if they were actually right. I will post a couple of images tomorrow of what I am talking about.

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Sun, Sep 12, 2010 at 4:44:44 AM | CMU Block Modules

#4

treeves1968


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See attached files for clarification...

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Sun, Sep 12, 2010 at 9:14:05 AM | CMU Block Modules

#5

AllenBall


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Well, I for some reason cant see the PDF's at the moment.

 

But you should try using a MODEL pattern for your surface pattern on your walls. Model patterns have a good advantage over drafting patterns, they allow you to move them just like you can in cad. So if you goto a elevation, and put your cursor over the surface pattern of the block wall and hit TAB it will let you move the surface pattern of the block to the correct locations.

 

Then Below where you select the surface pattern is a button that says texture alignment, if you click on that is will allot you to tell revit where the rendering images needs to be in relation to the surface pattern of the wall.

 

Then for the rendering select the images you want to use. and I assume your in 2011? if so you can click on the rendered image under its properties there is a pull down called transform. you will want to make sure the scale is the right size. so if the rendering image you are using is (2) 8" blocks you dont want Revit to think that the rendering image is 24" wide when its only 16" (if that make sence)

 

If you this dosent help let me know and ill make a video.


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Sun, Sep 12, 2010 at 11:52:48 AM | CMU Block Modules

#6

treeves1968


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I guess I dont know how to "use a model pattern for the surface pattern". I went in to the wall properties and I see the model/drafting selection for the cut, but not for the surface pattern. Am I looking in the wrong place?

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Sun, Sep 12, 2010 at 12:08:05 PM | CMU Block Modules

#7

Typhoon


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Maybe this can help you.

 



Attached Images

81932_material.png

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Sun, Sep 12, 2010 at 12:23:36 PM | CMU Block Modules

#8

treeves1968


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Oh...ok. It is already set to model. I see what you mean as far as being able to go to the elevation and using the tab key move the vertical lines where they belong. It would be nice if there was a way to tell Revit to do this automatically instead of going to each and every elevation and doing this, but if not oh well.

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