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Forums >> General Discussion >> Revit Project Management >> Managing big linked files and exporting to 3ds max

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Mon, May 10, 2010 at 10:25:55 PM | Managing big linked files and exporting to 3ds max

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brunopicinini


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Hi there,

 

My name is Bruno, I am an architect here in Brazil and I am working in a big project that I have subdivided in 4-5 files than I've linked all in one central file. I have a couple of questions about the process:

 

1) I've read somewhere that instead of linking files, that coudl give me some problems when trying to generate sections, plans, etc, it would be better to work with worksets? Is that right? Am I doing the right thing working with linked files?

2) Also read somewhere that I should make all my files central files. Is that correct?

 3) Regarding exporting to 3ds, what do you reccomend? I intended to use DWG as my export (I've made a few tests with DWG, FBX and SAT and DWG gave the better result with full control over material and speacilly layers, extremely useful). What do you guys think? Shoud I go with FBX perhaps? Which one gives me the best workflow?

4) Shoud I link the model in 3dsmax ou just work importing/exporting? Keep in mind it's a large file.

5) The problem with DWG and linked files is that when I export to DWG, it splits the DWG in several files making it impossible to easily import to 3dsmax. Am I missing something? Is there an option where I could say that it should generate only ONE dwg just like FBX?

 

Any tips/reccomendations/website/tutorials on this would be highly appreciated. I've already looked some of them on the web, but the more the better.

 

Thanks in advance,

regards,

Bruno M. Picinini.

 


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Tue, May 11, 2010 at 3:42:47 AM | Managing big linked files and exporting to 3ds max

#2

Typhoon


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Hi there,

 My name is Typhoon and i'm from Portugal and to answer your question:

1) Use Worksets

2) Correct

3)Export with FBX

4) Just Export to FBX

5) Use the FBX

 

"Any tips/reccomendations/website/tutorials on this would be highly appreciated" - Check your HELP menu and here you have the Tutorials: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=11091739

 


-----------------------------------

I Hope and I Wish to LEARN  more, and more, and more.... REVIT

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Tue, May 11, 2010 at 1:44:16 PM | Managing big linked files and exporting to 3ds max

#3

brunopicinini


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Thanks for the quick answer,
 
I'll try worksets.
 
Regarding FBX, I don't like it that much, it seens to me that it create far too many materials, more than are needed to quickly texturize my model. What do you reckon? Any tips on that?
 
Thanks,
Bruno M. Picinini
 

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Tue, May 11, 2010 at 2:25:10 PM | Managing big linked files and exporting to 3ds max

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alabaster2513


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what version are you using? FBX works very easily for me, within minutes I have my scene setup in Max and ready to render. I imported this scene 20 minutes ago and am rendering now.

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Tue, May 11, 2010 at 2:57:52 PM | Managing big linked files and exporting to 3ds max

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WWHub


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You say large files.... what size are they and how many?

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Tue, May 11, 2010 at 8:06:15 PM | Managing big linked files and exporting to 3ds max

#6

brunopicinini


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I'm using 3dsmax 2010 with Revit 2011.

What kind of workflow did you use to texturize it all?

 It doesn't seen to me that FBX creates one material per revit-material, which should be the best way I think. I Like DWG cause it comes with layers making it easy to isolate something.

 

Actually, I've just finished putting all in one file with worksets instead of linking and it is just 60 Mb. not that big indeed, but still, it is no as fast as I would want it to be. I'm running it on a revit 2011 64bit, 6gb ram, intel quad q9000, ati radeon hd 4650. What do you reckon?

best regards

 


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