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Thu, Feb 18, 2010 at 3:49:29 PM | Rendering in MEP

#1

KKERRIDGE


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Joined: Wed, Jun 11, 2008
68 Posts
2.5 Stars: 3 Votes


Ive started experimenting with rendering in MEP, and I am looking for some tips and tricks particularly in the lighting and materials catagories. Generally I would be rendering a mechanical room, these rooms have no daylight portals (windows) and minimal lighting. I have cranked up the wattage on the lights, toggled to different/brighter IES files, but I am still not getting the lighting quality I am looking for in my rendering... what gives? Also, I have assigned metal materials to my ducts/equipment/pipes/elec cabinets but they just arent turning out shiney. I really would like a high quality rendering for marketing purposes. Do I need additional software? are there really only two contol panes for the rendering dialog? The basic, and advanced? Have I missed something?

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Tue, Mar 9, 2010 at 9:03:03 PM | Rendering in MEP

#2

jbatka


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Joined: Mon, Nov 30, 2009
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5 Stars: 1 Votes


What version of MEP are you currently using?

2010 has its own rendering dialog which allows you to adjust the image in multiple ways...

If you have 2010, let me know and I can walk you trhrough the process.


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Fri, Mar 19, 2010 at 3:34:08 PM | Rendering in MEP

#3

KKERRIDGE


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Thanks, Im using 2010.
I just could not get the lighting to where I wanted it. I played with the light color (within the lamp families themselves), daylight portals, ies files... I even added more lighting to the room in hopes of getting more ilumination. The end manipulation (adjust exposure) just made things worse. 
Being MEP I was only interested in a mech room, which contains no daylight portals, possibly being part of the problem. Things just looked blah when I was done. The point of rendering is the oooh and ahhh factor right?

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