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Wed, Jun 24, 2009 at 2:46:02 PM | Level Elevation

#1

bazar


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I have a level with an elevation that reads 14' - 1 3/16", but the actually elevation is 14' - 53/256" so there is some rounding going on. My question is where can I control this. I am hoping to get it to read 14' - 1 1/4". I don't want to move the level, I just want to control the tolerance of the rounding. Any help would be greatly appreciated.

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Wed, Jun 24, 2009 at 2:51:04 PM | Level Elevation

#2

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I forgot to mention that I'm using 2010...

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Wed, Jun 24, 2009 at 5:04:04 PM | Level Elevation

#3

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In Revit, go to the Help menu, on the index tab search: dimensions, units, custom.  There's a good explanation that I think will answer your question.

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Thu, Jun 25, 2009 at 7:34:59 AM | Level Elevation

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Click on edit as shown in the Attachment 1.

Then select the Elevation label and click on  Edit Label as shown in Attachment 2.

 Then follow as shown in Attachment 3 and change the rounding to 1/4".

Load to the project. Done.



Attached Images

61787_1.JPG61787_2.JPG61787_3.JPG

-----------------------------------

Pavan Reddy

Revit Manager

Intelligence is not always knowing the answers, it's always asking the questions.

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Thu, Jun 25, 2009 at 8:12:59 AM | Level Elevation

#5

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Hey Pavan, I actually tried that already and it doesn't seem to work...


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Thu, Jun 25, 2009 at 8:32:29 AM | Level Elevation

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I don't understand why you would not want to correct this.  Where are you in this poroject that you can't set the elevation correctly?  You headed for other problems.

 

Beyond that .... If you did what Paven showed you, you should now have levels that are rounded to 1/4" - whatever that is.  His advice works. 


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Thu, Jun 25, 2009 at 9:23:00 AM | Level Elevation

#7

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Hello WWHub,

The elevation is currently set correctly. It was given the surveyed elevation. These elevations are in decimals, and this is where the small fractions come from. The project is in early CD's and if we move the elevation of the level up 1/16th it's just more work that really isn't worth it. The building will never be built to that precision. We were just trying to do a quick fix.

...and you would think doing what Pavan suggested (which was the first thing I did before even posting this thread) would work, but it didn't. Maybe I'm missing something...I'll try it again.


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Thu, Jun 25, 2009 at 9:28:34 AM | Level Elevation

#8

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any other ideas?



Edited on: Thu, Jun 25, 2009 at 9:29:41 AM

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Thu, Jun 25, 2009 at 10:21:58 AM | Level Elevation

#9

WWHub


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I don't know what you have done because what Pavin posted works.  I did it!

 

Another solution:

Today's tip: Elevation base, Project Elevation vs. Actual Elevation | http://revittotd.com/06/340


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Thu, Jun 25, 2009 at 12:51:44 PM | WWHub

#10

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Quoting WWHub from 2009-06-25 10:21:58

"

I don't know what you have done because what Pavin posted works.  I did it!

 

Another solution:

Today's tip: Elevation base, Project Elevation vs. Actual Elevation | http://revittotd.com/06/340

"
I think it's me...I must be doing something wrong. Thanks for the link...we are actually using shared coordinates so the basement is at 0'-0" (but it's sea level is actually 116'-4 41/128" ). I'll let you know when I figure it out


Edited on: Thu, Jun 25, 2009 at 2:02:59 PM

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Tue, Jul 7, 2009 at 8:23:12 AM | bazar

#11

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Quoting bazar from 2009-06-25 12:51:44

"

Quoting WWHub from 2009-06-25 10:21:58

"

I don't know what you have done because what Pavin posted works.  I did it!

 

Another solution:

Today's tip: Elevation base, Project Elevation vs. Actual Elevation | http://revittotd.com/06/340

"
I think it's me...I must be doing something wrong. Thanks for the link...we are actually using shared coordinates so the basement is at 0'-0" (but it's sea level is actually 116'-4 41/128" ). I'll let you know when I figure it out
Edited on: Thu, Jun 25, 2009 at 2:02:59 PM"

 

What Pavan posted did work...it turns out I wasn't doing it properly before. Thanks Pavan


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Tue, Jul 7, 2009 at 2:39:01 PM | Level Elevation

#12

aking05


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In 2009 you would adjust the tolerance in the "project units" found in the "settings" menu.

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