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Thu, May 14, 2009 at 2:40:53 AM | Area Calculations

#1

adrengifo


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Joined: Tue, Nov 4, 2008
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Hi

I wonder if is possible. I need to calcultae my gross area 25mm inside of the exterior face of the exterior walls. Is there a way to create a rule for this so I can just select the walls without any further work and if I need to move the walls the area boundry will move without having to dimension and lock?

Thanks

Alfonso


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Thu, May 14, 2009 at 7:35:35 AM | Area Calculations

#2

MARS1276


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Joined: Thu, Jan 24, 2008
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Try creating a floor.  When you do, see if you can create an offset from the all of 25mm.  If this doesn't work, just pick your walls and just select each line and move it in the direction you need 25mm.  When you finish the floor, all you have to do is select it and view it's element properties.  The area may appear grey'd out, but it's there.

 

Hope this works for ya!


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Thu, May 14, 2009 at 11:40:32 AM | Area Calculations

#3

JRMello


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Joined: Thu, Jun 12, 2008
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If you go to View > Area and Volume Computations you have some options there that relate to your wall layers. You can't set a specific dimensional offset, but if your wall layers correspond to that it may work for you. HTH.

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Thu, May 14, 2009 at 12:23:10 PM | Area Calculations

#4

WWHub


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Joined: Tue, May 16, 2006
13079 Posts
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First, always read your H E L P when you are working with new concepts in REVIT.  Y

  1. Experiment with a simple file tht just has four walls forming a box.
  2. Goto your area menu - Your area calcs can be set to Gross or Net through the settings in your area menu.
  3. When you create your area plan, the option is given to create the area automatically from the "exterior walls".  Are your exterior walls set as exterior walls and the interior not? 
  4. Pick the area plan and before you pick your level, set the area type.
  5. See now what you have....
  6. Switch to rentable and repeat the area plan.... different ?

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Fri, May 15, 2009 at 1:35:53 AM | Area Calculations

#5

adrengifo


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Hi

Not to be rude, but please read the question before been rude in your answer, and if the question is not clear enough ask for clarification. I though I was clear enough.

Not using the standard tools, I need to create a way to make it automatic to select my boundry of gross area without having to be the exterior face or the core, just a random dimension from the exterior face, so far I havent found this possible. Wonder if somebody has, it is possible to do it manually, but then I have to offset the line, then dimension it and the lock it so it moves with the wall if necesary. But then if that dimension changes I have to do it all over again, this is what I am traying to avoid, Any ideas??

Thanks


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Fri, May 15, 2009 at 7:35:02 AM | Area Calculations

#6

MARS1276


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Sorry if I came across as the rude one.  I am still thinking that it might be a possibility when you create your floor that before you select 'Finish Floor' you might be able to lock some constraints on the line to the exterior face of the wall.  I haven't tried this, but just from understanding the nature of the beast (Revit) I thought I'd throw that out there for you to try.  Of course, if it doesn't work the way I described it to then I just wasted your time reading this and doing it.

So, sorry in advance if it doesn't work for you.


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Fri, May 15, 2009 at 7:50:28 AM | Area Calculations

#7

adrengifo


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Thanks, don't worry it wasn't you.....it seems what I want is not possible

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Fri, May 15, 2009 at 9:27:50 AM | Area Calculations

#8

WWHub


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Joined: Tue, May 16, 2006
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I wasn't trying to be rude by advising you to read your H E L P and I always bold that because too many new users do not recognize how useful it is. 

 

I don't understand how you can have something "automatic" when you don't want to use the "standard tools".  In this case, the HELP clearly tells you what you can do "automatically".

 

Now, you might also read your H E L P about sketching.  And again - no insults meant.  When you sketch your area boundry lines, look at your options bar ...note that you don't want to use area rules so uncheck that, pick the pointer and wow ... now you have an offset option.  BTW - The lock does not lock the location of your boundry when using offset - only if offset is 0!  Just your offset set to what you want then click on each boundry line and again, pay attention to your options bar.  Check the "moves with nearby elements" box.


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