Forums >> Revit Building >> Technical Support >> Revit 2009 wall reveals for coursing
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Joined: Thu, Oct 20, 2005
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Hi. I am currently trying to use the wall type reveal option to create corsing lines in some stone walls that i have. problem is my wall coursing starts with a 6" line then 2' - 2" incremenets the rest of teh way up. Problem is I have walls that start at different heights so that 6" starter corse is on all of them and it only needs to be on the walls that start at the lowest level. This makes the corsing not line up from one wall to the next. If I was to use the offset distance form top in stead of base will it fix this? I really do not want to waste another hour or so reversing the offsets for all these if it will not work. Am I using the best method for this or would you recommend using the host sweep>wall reveal command and plaing them all manually? Any help would be greatly appreciated.
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Joined: Tue, May 16, 2006
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I would never use a wall reveal for this. Use a 3d hatch pattern that has the 2'2" spacing and adjust the pattern to start 6" from the bottom. Reveals are really hard to control and take a lot of time. If your wall is heavily rusticated, then maybe reveals are an option horizontally but if you have a staggered bond, they would be a poor choice vertically.
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Joined: Fri, Feb 10, 2006
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if you don't want to use a 3d hatch as WWHub suggets, the using the host sweep>wall reveal command and placing them all manually maybe the only way to get the control you want. if you are looking for the reveal to show when you cut a section then you will have to model the reveal as you are doing. HTH
Edited on: Tue, Aug 5, 2008 at 8:34:39 AM
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Ya i think the wall reveal hosted command is the way we are going to have to do it. we have a anal PM on this project and he wants to pull a section wherever and see the corsing lines in section. This appears to be my only, albeit time consuming, option. I am curious though as to what you mean exactly by saying "3d hatch pattern"?
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what if you just had two different wall types, one for the lower wall and one for the higher wall. sure you have to make twice as many as you did before but you already have one made right? (so you could just duplicate and modify?)
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If you have to have the reveals, I would add them to the wall definition. I used this on a three story building. There is a learning curve on the starting point for your wall because the pattern is not adjustable. Instead, if you have to adjust this, you will have to edit the profile at the bottom of the wall.
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true we have thought of making different wall types to accomodate the differences in reveal heights but we have so many already with different kinds of material finishes that doubling them would kind of suck. Granted just doing them manually sucks too. there really is no good way to do it or at least a way that is both efficient and productive. Revit just needs more controls on built in wall reveals as thi sis how i would prefer to have done it. It would have been nice if i could have just went into an elevation view and align them just like you can with surface drafting patterns. Thanks for all of your inputs.....
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I'm curious. Can you upload an image of what you want to see in elevation and in section. I'm thinking wall hosted rfa using voids for the joint reveals. Easily done for the horizontal. The vertical joints would be more challenging. Maybe a nested array.
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i will post a pic of a sketchup model we used through SD phase. I am thinking about what you are proposing but if I did that I would have to pick each individual face of all the piers and eveything which wont work this way i think. correct me if i am wrong after seeing this pic. The section would just be showing the stone face coursing accurately without have ing to detail line anything.
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jmqrsq, I would think you could "... have just went into an elevation view and align them just like you can with surface drafting patterns". Why not try an in place family "wall type" that is a collection of voids and pick the wall surface as your working plane. I've not tried it but it could work. Then just join geometry.
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you could always make a stacked wall and then make the bottom variable. Personally I would double the number of walls. i think it would result in fewer mistakes.
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