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Joined: Tue, Aug 28, 2007
17 Posts No Rating |
I am trying to create a bunker or and earth covered building. I've tried multiple ways. The best way so far was to create a pad and a topo w/ it's top elevation mark at the roof elevation of the covered building. Then I came back in w/ a second topo starting @ that roof elevation height and finished the mound. Everything looks good until I take a section cut throught the building, in which I have the earth hatch pattern. Is it as simple as creating (2) different earth materials (1) w/ a hatch and (1) with out the hatch? What 's the best way to create this?
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Joined: Wed, May 9, 2007
141 Posts
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Need a little clarification, but check to make sure that your earth hatch is oriented per the view... I think this might be your problem, but need more info... pictures?
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Joined: Tue, Aug 28, 2007
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These are the steps that I took. Step 1 was to make a topo surface and add a pad Step 2 was to increase my elevation points around the pad on 3 sides to = my roof height Step 3 I added a new topo surface on top, starting @ the roof height, and finishing @ top of mound. Result: In section the earth hatch pattern goes through the building. I've recently tried taking Step 3 and making it a floor w/ materials that match the site instead of another topo surface, and it look correctly in 3d as well as section. It has no hatch in section, but I guess I'm better off that doing that and add in my own fill pattern.
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Joined: Wed, May 9, 2007
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Add your walls (assuming concrete?) and I think your problem should be resolved... It looks like you are seeing the far plane of the topo, so add perimeter walls and see if that works... if it doesn't, then you will probably have to use masking regions... good luck
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Yes I've tried adding in walls, floors, and roof.. they mask out the hatch just like the pad does, but the room still has the hatch in it. I've tried adding a room to the enclosed space, as well as trying to used solids / voids, but nothing seamed to mask out the hatch. I guess I'll just have to go w/ a masking region, or use something else other than a topo surface to cover the building. Thanks
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Joined: Tue, Aug 28, 2007
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Yes I've tried adding in walls, floors, and roof.. they mask out the hatch just like the pad does, but the room still has the hatch in it. I've tried adding a room to the enclosed space, as well as trying to used solids / voids, but nothing seamed to mask out the hatch. I guess I'll just have to go w/ a masking region, or use something else other than a topo surface to cover the building. Thanks
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Joined: Fri, Nov 24, 2006
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Have you tried to create a flat roof and apply a surface material to match your topo, it looks like you have created 2 topos, try loosing the second topo and create a roof from extrusion that you wish in place of the second topo and apply a material finish to match your topo surface material finish. That is how i did something similar if im understanding what you require.
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Joined: Tue, May 22, 2007
5921 Posts
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Hi JMBITZER, what do you need to do it's: create ONE site, the top site, then create a PAD around your Bunker and after create a FLOOR in the TOP and you can edit this floor and give them extra points to make diferents elevations on that Floor and give the material of the site. Just like you do, always appears the hatch inside the bunker. It's the best way to solve this....
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Joined: Tue, Aug 28, 2007
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This was the quick fix that I did... It's similar to the suggestions that R7oky and Typhoon made: Removed the 2nd topo, made it a floor, and changed the properties to be a variable height. Then just adjusted the floor's properties to have the earth fill pattern. The 3rd picture is how it turned out. I think it will look close enough, the client won't know the difference. Thanks everyone for the help and suggestions.
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