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Mon, Apr 4, 2005 at 9:09:23 AM | Rendering Problem

#1

arnosandoval


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In the last couple of rederings that I have done, THere has been this grey surface that has emerged on my topo and model. I have no clue what it is. It looks like it could be a ground plane, but upon further inspection it's not. See if someone can help. Thanks.

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Wierd Ground Plan.jpg

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Mon, Apr 4, 2005 at 7:27:40 PM | RE: Rendering Problem

#2

Mr Spot


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Sorry i can't spot what you're referring to as i'm not sure what its suppose to look like. If you highlight the anomaly could be a little easier?

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Tue, Apr 5, 2005 at 8:57:33 AM | RE: Rendering Problem

#3

arnosandoval


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Mr. Spot, The area highlighted in red. That is the surface that I am talking about. Thanks in advance.

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Highlihgt Wierd Ground Plan.jpg

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Tue, Apr 5, 2005 at 6:23:02 PM | RE: Rendering Problem

#4

Mr Spot


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OIC, Really obvious when you know what your looking at. This surface doesn't show in your shaded/hidden line views? If not then it will be something to do with the rendering settings? you mention its not a ground plane? Is ground plane turned off in Rendering Settings-->Environment? and Advanced Model Graphics/Sun and Shading settings? The only thing i can think of is the actual camera setup/clipping... HTH.

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Wed, Apr 6, 2005 at 8:58:43 AM | RE: Rendering Problem

#5

arnosandoval


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No I have turned the ground plan off, I didn't think it could be the camera, seeing how it had not done this before up unitl now, I checked all the camera settings dropped even new cameras, and it's consistant, that grey whatever is still there. I will have to keep on trying. Thanks.

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Wed, Apr 6, 2005 at 10:31:43 PM | RE: Rendering Problem

#6

ChrisTECH


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If you have created 2 topos (to murge the two Existin & New to model correct batter), you might need to turn phasing to new construction in the 3d view? HOW TO USE: I have been told when working with topo & you need to model in 3d & not see the paper thin edge so you can model correctly, you need to copy existing topo then paste in the same spot the difference 1 topo is existing & the other is new (do by changing the the exising one before you paste the other in), once you cut the outling of particular platform, you select the exising topo & change points to come up/down to New topo. Chris HOPE THAT MAKES MORE SENCE. Post edited on 2005-04-07 19:50:08

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Thu, Apr 7, 2005 at 4:29:23 PM | RE: Rendering Problem

#7

yauger


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i think i'm having the same problem with the mystery surface. i think mine is the ground plane which i can't seem to turn off. everytime i uncheck it under render settings - enviroment, its checked again when i go back......... is there another place to uncheck that box? please help.........please. thanks

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Thu, Apr 7, 2005 at 9:30:45 PM | RE: Rendering Problem

#8

Mr Spot


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There are two settings for ground plane - Refer my second post in this thread.

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Fri, Apr 8, 2005 at 8:19:53 AM | RE: Rendering Problem

#9

yauger


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yep...... the ground plane was turned under advanced model graphics. i guess i didn't realize you have to turn on cast shadows to reach that option. thanks.

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