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Forums >> Revit Building >> Technical Support >> mullion ang transom not fitting well
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Joined: Sun, Jan 8, 2012
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hi,
it is for documentation - schedule, tagging, material takeoff, etc.
clash detection - at least the twisting and angles of mullion should be the same so that the bracketry of fixation is in correct position to avoid clashing with other trades
4D simulation - Unitized curtainwall panel, it should be modelled per panels, like how it is going to be deliver and install in site. it should reflect in the model.
extract shop drawing from the model - so if I make rectangle mullion instead of triangle it will not match the shop drawing.
I dont know how to make fabrication out of the model too, which is also one of the requirements.
Thess are the main purpose of our BIM model... I guess so...
I need Advise...
Thanks
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Joined: Sun, Jan 8, 2012
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hi,
here are the purpose of our bim,
1) documents
2) Clash detection - meaning correct angle and orientation of mullion especially in the interface with other trades.
3) 4d simulation - since i have unitized panel, so i should model the panel same at it was deliver and install in site.
4) extract shop drawing from model - i should model same shape of mullion at it is shown in shop drawing.
5) fabrication drawing - still no idea how to do this..
Please advise on how to deal with all of these requirements.
Thanks
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Joined: Mon, Mar 15, 2010
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here is what you want.. I simplified profiles a little but same outline.
it was possible like i said, but I really don't think this can be a part of your building.
this is insanely heavy!! I've never made this detailed model even in my own projects. lol..
good luck.. :-)
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Hi Dingohot,
That was pretty cool and thanks for your time, it was very highly appreciated. Im sorry i have one last question? Is there a way you can control the mullion of that curtainwall in a way that they are always parallel with their adjacent panel? because in your sample the panels are in one direction of curvature in plan, what if the curve in the opposite direction? the mullion between two adjacent panels will separate more with each other.
lastly, If this way is not practical to model the building, do you have any advise on how am I going to do this?
Thank you very very much...
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and i have another idea.
make a curtain wall type which has only mullion, and duplicate it at the same place and chage the type which has only transom, the you can get mullions and transoms withou any gaps. (glaze can be included any one of them)
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"
Hi Dingohot,
That was pretty cool and thanks for your time, it was very highly appreciated. Im sorry i have one last question? Is there a way you can control the mullion of that curtainwall in a way that they are always parallel with their adjacent panel? because in your sample the panels are in one direction of curvature in plan, what if the curve in the opposite direction? the mullion between two adjacent panels will separate more with each other.
lastly, If this way is not practical to model the building, do you have any advise on how am I going to do this?
Thank you very very much...
"
of course,, it's possible.
it can be controlde by Orientation of adaptive points. see attached image.
but to chage is not that easy in the family i made.. components are so much connected each other.
i think anything is possible in revit. only problem is 'worthy or not'
Enjoy. :-)
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hi Dingohot,
I try to play around your panel, and when i make another curve in the surface the panels were distorted...see attached.
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that's because the void form which cut transom ends. i just used simple extrusions, but sometimes in what reasons it goes reverse directions.
it can be fixed by making the voids in other more complicated way. or, if exact section can be ignored, voids are not necessary. in this case, section of transom can be a little shorter but easy to make.
but, even if this can be fixed, i recommand to find other way instead. isn't it too heavy???
by the way, why don't you just hire me? lol..:-)
Edited on: Wed, Oct 9, 2013 at 8:00:28 PM
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Hi Dingohot,
email me at st_james13@yahoo.com, thanks
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