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9. Finally you get to use revit! Open it up and go to "file", "new", "family" and open up the
"metric generic model" family template. Then go "file", "import/link", "dwg". Locate and select the file you have
just created paying attention to the units it was created in (ie: meters, centimetres etc. If necessary, go back to
the file to check.) Import object.

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10. Once imported, open up the floor plan view and position centrally on the reference planes.
Check the side elevations to see it's wheels are actually on the ground! If not move it to the desired locations.
11. Go to "settings", "object styles", then the "imported objects" tab. Here we will tell revit
to assign materials to those AutoCAD layers we created earlier. To do this, simply select the layer name under the
"category" heading, then select the adjacent material under the "material" tab. Now you should be in the material
editor and the final straight.

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For example: for the layer named tyres, select to create a new material called "tyres", then associate an
appropriate texture for it. Personally I create a new material for each of the layers I have created, then assign
the render map I want individually to each one. This helps in a project where you may use for example "glass" as a
material name, but want it to display in different ways depending on the object. Finish off assigning all layers
with materials. |