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Forums >> Revit Building >> Tips & Tricks >> animation / walkthrough

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Mon, Nov 8, 2004 at 2:50:03 PM | animation / walkthrough IN REVIT

#1

ggualajara


Joined: Fri, Sep 3, 2004
8 Posts
4 Stars: 1 Votes


hello everybody... i been exploring on the walkthrough tool in view menu, does anyone have any tips on how to rotate views when alredy given the path.? thank you. arq, gualajara Post edited on 2004-11-08 15:13:04

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Mon, Nov 8, 2004 at 6:32:15 PM | RE: animation / walkthrough

#2

Mr GG


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Joined: Thu, May 13, 2004
184 Posts
3.5 Stars: 9 Votes


Select the walktrhrough Click Edit Walkthrough Use Active Camera on the dropdown menu And you can select a camera and when rotate it If you Select Path from the dropdown menu And then the modify tool you can move a camera on the walkthrough

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Tue, Nov 9, 2004 at 4:45:41 PM | RE: animation / walkthrough

#3

ggualajara


Joined: Fri, Sep 3, 2004
8 Posts
4 Stars: 1 Votes


but i already have my path how can i edit it to turn te view of the camera..? is it posible.... arq.gualajara

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Wed, Nov 10, 2004 at 3:38:13 AM | RE: animation / walkthrough

#4

Mr GG


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Joined: Thu, May 13, 2004
184 Posts
3.5 Stars: 9 Votes


Well I thought I had explained how to edit the path and turn the cameras around. Perhaps I have missed something and someone else understands your question better.

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Wed, Nov 10, 2004 at 9:00:50 AM | RE: animation / walkthrough

Thread Post Kudo! #5

maxlloyd


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Joined: Wed, Jul 14, 2004
35 Posts
4 Stars: 9 Votes


Hi there. trick is, go to your site view (or some plan view). Whilst in the view, right click on your walkthrough view on the project browser,( the list of all of your views on the left hand side) and choose 'show camera'. Then click the 'edit walkthrough' button that appears at the top. This should show you the path of your camera, as well as where it is looking at any specific frame within the walkthrough. At the point you open this, you will see a series of buttons at the top which look like fast forward / rewind / play buttons on a video or hi-fi. These control which frame you are looking at. There is also a 'frames' box where you can specifically choose which frame number you want to look at. Tip: the buttons at the top, the left one (double arrow) will take you back to each frame number where you clicked when placing your camera path, the one to the right of that will take you back one frame at a time. The two to the right will do the same forwards. Now, to alter where you are viewing, use the double arrow back button (keep clicking until you get to the start or frame 1 of your walthrough) and you will see a triangle with 2 little circles which appears off of your path route. There is a little yellow circle by the camera itself which if you click and hold down, you will find you can rotate the view of your camera. There is also another circle which if you click and drag controls your depth of view. Change those 2 to where you want to look, then press the far fight forward button to get to your next frame stop point. Do the same there, and so on and so forth though the whole of your walkthrough. (you will find that by editing the views at these main frame stages, that all the other frames inbetween will follow suit). Press the open button at the top. this will show you your actual view at whatever frame number you happen to be at. Use the forward back buttons as before to check you are happy of where you are looking. A further modification can be made whilst the walkthrough is actually open by pressing the view button (looks like an eye with 3 arrows). Now you have the option to change your elevation at any frame, your direction of view up and down, as well as your location backwards, forwards or to the side. Use the far left and right buttons again to get to the main frame stages, alter your view until you are happy. After all of this, press the play button whilst you have the walkthrough view open and check you are happy. If not, edit some more. Then the satifying bit is to export the walkthrough as an avi. (file, export, avi), select what style of view, how many frames per second you want etc, then wait for it to be done. Can get some great effects. Good luck. Max.

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Thu, Nov 11, 2004 at 3:27:00 PM | RE: animation / walkthrough

#6

ggualajara


Joined: Fri, Sep 3, 2004
8 Posts
4 Stars: 1 Votes


thank's guys ...... arq. gualajara

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