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Tue, Jun 7, 2011 at 5:09:21 AM | Graphics Card Help!!!

#1

shifty2011


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Joined: Tue, Jun 7, 2011
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Hey guys,

I am building a system for a friend for use or Revit.I have never build a CAD system befor only for games and ect...

What card should i be looking at ? he wants the system for games and revit.

The site says for large projects should get 2G+

so im looking at the

ATI 6970 2G or the GTX 580 1538 (this is not 2g but is the fastest singe card?)

Do i really need 2G? ATI or Nvidia?Any recomended high end cards that would suit Revit \ Games?

Cheers,

Shifty! 


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Thu, Jun 9, 2011 at 1:35:12 PM | Graphics Card Help!!!

#2

mbsteve


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Joined: Fri, Sep 22, 2006
759 Posts
4 Stars: 13 Votes


No one has answered your question yet. So I thought I would give you a little insight into my computer which is admittedly getting older. Attached is a System Performance printout. It shows my graphics card. My experience in hardware is limited. There are much cleverer guys on the chat. Anyway, Revit seems to be more concerned about the RAM than the card, from what I have heard and read about on the various threads which you should review. Also look at the AUGI site they may have some insight as well. The biggest problem is upon actual Rendering which can take hours of computation time.



Attached Images

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Thu, Jun 9, 2011 at 1:48:47 PM | Graphics Card Help!!!

#3

itsmyalterego


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Joined: Thu, May 28, 2009
829 Posts
4 Stars: 16 Votes


although a graphics card is admitedly important, don't kill yourself with the most expensive one.  Electronics companies prey on early adopters. 

 

Get two six month old cards that cost 1/4 as much as the cutting edge, (but were once the cutting edge themselves) and link them together in SLI, getting better performance at half the cost. NVIDA with CUDA seems to work extremely well. 

 

Processing is nice,  get 4-8 cores.  It helps with render times, if that's what he's into.

 

You don't need to kill yourself on ram.  over 8 gigs will never see use.

 

A faster harddrive won't hurt with read/write times taking awhile as projects bloat. 

 

These are just rules of thumb -- tech changes too fast for specific component advice to stay relevant. 


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