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Thu, Aug 13, 2009 at 9:47:00 AM | Why do I get these huge trees?

#1

davedarch


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Why do I get these huge trees when I import into 3ds max? there are like 4 layers of them on the top and bottom of my model!

Thanks,

-David



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Thu, Aug 13, 2009 at 11:02:28 AM | Why do I get these huge trees?

#2

alabaster2513


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your units are probably incorrect. check Customize/Units Setup

 

I think mine is set to feet/ fractional inches


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Thu, Aug 13, 2009 at 2:11:56 PM | Why do I get these huge trees?

#3

davedarch


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I don't think it's the units cause the whole building is importing correctly. Just these trees are HUGE!!! Hey Alabaster, how do you do your trees/people in your 3ds max renderings?

Thanks,

-David


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Thu, Aug 13, 2009 at 2:52:54 PM | Why do I get these huge trees?

#4

alabaster2513


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I usually photoshop them in. but if i do use landscape i'll usually use the Xfrog freebies on SEEK, try this link

 

http://seek.autodesk.com/search.htm#query=search%5Enew%5Equery%3Dxfrog%3Bsource%3DQuickLinks

 

I only use people if I'm told too, I think they look dumb in a render

 


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Wed, Aug 19, 2009 at 1:18:12 PM | Why do I get these huge trees?

#5

davedarch


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Hey Alabaster, how do these trees work? are they placed in 3ds max? can they be imported into Revit?

-Thanks


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Wed, Aug 19, 2009 at 2:02:36 PM | Why do I get these huge trees?

#6

alabaster2513


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They are for use in Max directly, Revit cannot handle these types of complex models. I suggest you download a couple and open them in max and then research mental ray proxy objects, this will save you tons of time when rendering.

Edited on: Wed, Aug 19, 2009 at 2:03:00 PM

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Fri, Aug 21, 2009 at 9:21:28 AM | Why do I get these huge trees?

#7

Wolfmann16


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there's no way to convert them for Revit?  Dang...cause they look pretty killer compared to some of Revit's stock stuff.  I thought it was possible to bring some things over from 3DS like cars...

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Fri, Aug 21, 2009 at 10:55:06 AM | Why do I get these huge trees?

#8

alabaster2513


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you can bring in cars and low poly trees, but most of these trees have a poly count to high for revit.

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Fri, Aug 21, 2009 at 1:16:22 PM | Why do I get these huge trees?

#9

davedarch


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wow, finally figured out mental ray proxies and it looks like a life saver. Downloaded Zap's scrip and it works effortlessly.

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Fri, Aug 21, 2009 at 1:16:58 PM | Why do I get these huge trees?

#10

davedarch


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Oh, here's a link to the script:

http://mentalraytips.blogspot.com/2008/04/3ds-max-2009-released-mr-proxies-and.html


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Fri, Aug 21, 2009 at 2:23:50 PM | Why do I get these huge trees?

#11

davedarch


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Hey Alabaster, do you know if it is possible to make a library of these proxies and use them in multiple scenes? How would I go about doing this? They don't seem to work properly when created from the original files...

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Fri, Aug 21, 2009 at 3:35:31 PM | Why do I get these huge trees?

#12

alabaster2513


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You should be able to easily create a library, I will try and make a tutorial this weekend using that script.


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Mon, Aug 24, 2009 at 9:50:28 AM | Why do I get these huge trees?

#13

davedarch


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Hey Alabaster, did you get a chance to create that tutorial? or if not, could you quickly explain what to do? I've tried opening up the xfrog tree models and using the script to create the proxies but my trees keep coming out black and without materials. What could I have done wrong here? Also, After I've made the scripts, how to I add them to a scene?

 

I cleaned up the multiples...wwhub



Edited on: Mon, Aug 24, 2009 at 9:57:14 AM

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Mon, Aug 24, 2009 at 10:45:16 AM | Why do I get these huge trees?

#14

alabaster2513


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I have not had a chance to use the script. You may need to use an xref material in order for your diffuse and opacity maps. they should render properly then

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