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Sun, Apr 17, 2005 at 2:47:14 AM | Issues with Topography

#1

archdan


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Joined: Wed, Nov 10, 2004
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I am trying to create a building which is partially underground. I created the topo map and then cut out the base with a pad. What I cannot figure out is how to infill the area back in on top of the building. I have tried adding an additional topography map ontop of the area but it fills in the rooms beneath it. Is there any way that I could create some sort of a tunnel through the topography or anything that would allow the topography to remain the same above it? Also I am still using version 5.1, has this been addressed in a later release? Post edited on 2005-04-17 02:49:06

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Sun, Apr 17, 2005 at 3:33:26 AM | RE: Issues with Topography

#2

Arnel Aguel


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I guess the intended behavior of pad element is to cut a void vertically from the ground level down to the intended location of the pad. One way that I can think of that you can get away with your situation is to create an in-place topo element to cover up the upper part of the void.

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Mon, Apr 18, 2005 at 12:11:04 AM | RE: Issues with Topography

#3

archdan


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I tried that and it filled in everything above and below the pad it was over, including the rooms. It isnt a problem with exterior renderings but it does create issues with interior views as well as sectional and plan drawings. Thanks for the idea though.

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Mon, Apr 18, 2005 at 12:22:46 AM | RE: Issues with Topography

#4

Arnel Aguel


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You should create the in-place topo as extrusion so that you can control its depth from the ground level. Input a negative depth but should be higher than the location of the pad in order to create a void.

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Mon, Apr 18, 2005 at 1:22:56 AM | RE: Issues with Topography

#5

archdan


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Thanks, it worked great. I didnt think to create it as a separate family element.

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