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Forums >> Revit Building >> Tips & Tricks >> Best way to build stuff (not "buildings")?

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Wed, Mar 7, 2007 at 6:51:01 PM | Best way to build stuff (not "buildings")?

#16

framerman


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I think that Sketchup and Max are better modellers for what you are talking about, but Revit is better at making a model of a whole, complete building faster. If you are talking about a steeple, you could've already modeled it in Sketchup in the time that you have been discussing it here. Max and Revit work together pretty well and you can work with Sketchup in both Max and Revit using the dwg export.

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Wed, Mar 7, 2007 at 7:02:49 PM | Best way to build stuff (not "buildings")?

#17

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Thanks...it confirms what my initial thoughts.  Complex non-"building" items are best modeled not in Revit, unless they need to be parametric for some reason.

And, yes... I could have built the thing in Sketchup in the time it's taken to get through this conversation.  But I wouldn't have learned what I needed to learn.


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Thu, Mar 8, 2007 at 6:10:10 AM | hirsp1

#18

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Quoting hirsp1 from 2007-03-07 19:02:49

"

Thanks...it confirms what my initial thoughts.  Complex non-"building" items are best modeled not in Revit, unless they need to be parametric for some reason.

"
i think you will find in the long run, that is a false assumption.

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Thu, Mar 8, 2007 at 11:28:07 AM | Best way to build stuff (not "buildings")?

#19

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<blockquote>i think you will find in the long run, that is a false assumption.</blockquote>

Please tell me what's wrong with the assumption? The tools necessary for easily building complex 3D objects are not present in Revit. The viewing tools alone are the worst I've used in a long time...very primitive compared to other software (the F8 window is a mess, it should be dockable - and if it is dockable, I've not figured out how to dock it).

I started this thread asking HOW to do what I wanted to do. So far, nobody has offered up anything more useful than build it someplace else. The tutorials that come with Revit are not useful. The interface is counterintuitive to building complex geometry (again, I'm not talking about building buildings...that part it does pretty well, except the view interface still stinks).

A book, online or offline tutorials, etc. is what I asked about. I'm willing to learn how to do it...but I don't know where to go for instruction.

 



Edited on: Thu, Mar 8, 2007 at 11:29:43 AM

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Thu, Mar 8, 2007 at 11:47:41 AM | Best way to build stuff (not "buildings")?

#20

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I love this kind of discussion... I agree that Revit could work on the viewer part. I have been using it for so long that everything else seems hard but I see your point. If you are a newer user to Revit and have been using other modelers I also get how cumbersome Revit may seem. But to try and help move things forward, if the end result of your Steeple is to be used in Revit, I wouldn't even consider using an outside modeler. Struggle through with Revit. Importing never gives me the control I want over the final product and I bet you will want to make in parametric in the future...


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Thu, Mar 8, 2007 at 12:04:31 PM | Best way to build stuff (not "buildings")?

#21

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what i mean was, if you can model a complex object in Revit if its needs to be parametric, then why not model it in revit anyway. the you will have the option of parametic later. the only reason for not modeling in Revit is that what you want to do is not possible or as in a lot of cases as with me i don't know how yet. but the fact that a object does not need to be paramertric is not a valid reason not to model in Revit was my only point.



Edited on: Thu, Mar 8, 2007 at 12:07:34 PM

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Thu, Mar 8, 2007 at 12:10:22 PM | Best way to build stuff (not "buildings")?

#22

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I get it...struggle through.  But that's not what I'm asking.  I need some assistance.  I'll give an example:

In Sketchup, I model the parts of the roof using faces.  Since this steeple is symmetrical, I'll build only one face of it and then create a component group and copy that group to the 4 sides.  If I need to change anything, I change the once side and it's all done.

Sketchup also builds faces.  I connect lines drawn in 3D space to create a face.  It's not a "solid", it's just a face.  For the steeple, this works out perfect.  I can certainly pretend that the thickness of the line is the thickness of the material in reality, well, because it is.  The whole thing is built out of faces.

I don't know what the corresponding elements in Revit would be, nor do I understand how to move about in 3D space to build them.  I'm used to using 3D Views...it's the way things get built in 3D (look at all the programs that do it this way).  How do I do it this way in Revit, if it's possible, and if not, what's the Revit way to do it?

I'm not asking for a tutorial here, but where would I find out how to do it?

As I've typed this up, I had a thought...maybe it is built out of walls & roofs, but I need to create the wall and roof styles that represent the thin aluminum.  Is this what you mean? 


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Thu, Mar 8, 2007 at 12:38:09 PM | Best way to build stuff (not "buildings")?

#23

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Yes, build it out of walls and roofs if you can. I have also attach a cupola that I use on houses sometimes that is a family. Maybe this will help with the discussions..

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Thu, Mar 8, 2007 at 1:25:06 PM | Best way to build stuff (not "buildings")?

#24

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i think you can use the Revit massing tools found on the Design Bar under the Massing section to model the desired objects. you select want plane you want to work on like any other Revit project (Front, Left, Rear, Right - South, West, North, East) . you can even work in a 3d view. just set your work plane to the face you want to work on.

 



Edited on: Thu, Mar 8, 2007 at 1:32:10 PM

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"Revit has to be implemented, Not installed." 

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Thu, Mar 8, 2007 at 2:37:49 PM | Best way to build stuff (not "buildings")?

#25

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I'll give it a go....but the little I've done has proven to be a painful way to go about it (from the perspective of someone with years of 3D modeling in other programs).

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Sun, Nov 2, 2008 at 4:42:31 PM | Best way to build stuff (not "buildings")?

#26

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okay so im digging this up for fun.  If the steeple is a square base (essentially four sided) and is symetrical on all four sides and you don't want/need the inside to be accurate then just make a solid sweep that follows a square with the profile you've drawn of the steeple.

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